Table of Content
The minigame takes place in the Home-Run Stadium, a unique stage otherwise inaccessible in other game modes without hacking. Hits further around 200+%Does 29%Goes farther when hit with the body of the punch, facing left.Luigi's fully charged Forward Smash, aimed upward. 2-player Co-Op is now supported, both in simultaneous and alternating modes, and can also be played online with a friend. He is a humanoid apparition composed of pure energy, with a single eye-shaped object located where a person's stomach would be. He can conjure several weapons for use in battle, including a rapier and large chakram; change his size at will, and teleport. Towards the end of The Subspace Emissary, it is revealed that Tabuu is the entity that controlled Master Hand and the true antagonist behind the events of the story.
The HRC world record's list is maintained on the smash site AllIsBrawl currently but with members of the stadium community questioning the site's support for stadium, the location might change to a more stadium based site. A history of HRC and its milestones up till about 2005 can be found on the site Folderol, but note that the HRC record's list is currently out of date. Knocking the sandbag to the platform's left will automatically result in zero distance. There is a shield around the platform which prevents the Sandbag from being knocked out without sufficient force.
Smash Bros Player Is Still Beating World Records In Melee's Home Run Contest
It's risky, but if you can successfully connect with the sandbag you will get a lot of extra distance. Melee has 25 characters, each with their own theoretical world records for hitting the sandbag a certain distance. Ganondorf can achieve that score, and the Ice Climbers can also achieve it through the use of a glitch, so there are multiple players who have “tied” for the world record with those characters. The rest of the game’s fighters have more theoretical wiggle room when it comes to finding farther distances to hit the bag.

Throughout the Super Smash Bros. series, most single-player modes have included several non-playable boss characters. Some of these bosses were created specifically for the Super Smash Bros. franchise. All games have featured fighters that largely share their moves and abilities with another fighter on the roster, but with minor differences in their presentation and gameplay. In Ultimate, several of these characters were officially labeled as "Echo Fighters". They have an option either to be displayed next to or within the character portrait from which they are based on. Adventure Mode came the inclusion of minor, generic enemies, such as Goombas from the Super Mario series and Octoroks from The Legend of Zelda series.
Super Smash Bros. Melee
After five seconds, a countdown will occur just like in a standard timed match with only five seconds remaining before the player hits the bag with the bat or an attack. When the Sandbag lands on the field after being launched, that will be the player's total distance for the game. If the player chooses not to launch the Sandbag, or the Sandbag is launched to the wrong side, the game automatically ends and a distance of zero is recorded. You can only hit the sandbag against the shield surrounding the platform a few times before the shield breaks, so it's hard to figure out how to deal maximum damage while not letting sandbag hit the shield too many times. One strategy involves throwing the bat at the sandbag, which can deal decent damage at a range. You can usually throw the bat twice at the start before changing to standard attacks, and sandbag will be right beside you.
Hits further than the bat at around 220 %Does 28%Generally performed after lightly throwing the bat upwards then performing the Reverse Falcon PunchBowser's fully charged Forward Smash. Melee introduced a left-hand counterpart to Master Hand named Crazy Hand, which appears alongside him in all subsequent games under certain conditions. Super Smash Bros. for Nintendo 3DS and Wii U features a new form, Master Core, a shapeshifting mass of black particles that emerge from Master Hand and Crazy Hand after their defeat. Master Hand and Crazy Hand have gone on to make cameo appearances outside of the Super Smash Bros. series, including in Kirby & the Amazing Mirror and Kirby's Dream Buffet. Certain items in the Super Smash Bros. series can be used to temporarily summon other characters into battle.
Moves that can hit farther than a Home-Run swing
Min Min immediately starts out with her left ARM always in powered-up state. The Sandbag has infinite knockback resistance when the first hit connects. Additionally, the Home-Run Bat sports its own unique Smash attack animations, allowing Captain Falcon and Sheik to properly use it for the contest.

The shield is breakable, but it greatly lowers the difficulty of bringing the sandbag's damage up. Andross, to less-known characters like the Sheriff, Dr. Kawashima from Brain Age, and Isaac from Golden Sun. Some Assist Trophies, including Little Mac, Dark Samus and Isabelle, have gone on to appear as playable fighters in later installments. There have also been Assist Trophies based on third-party characters, such as Bomberman and Shovel Knight. Pyra and Mythra share a slot on the character select screen; players can freely switch between the two during battle.
World records
For example, using a no-ping hit when Sandbag is only at 35% damage sends the Sandbag over 1000 feet (304.8 meters). Pichu, Pikachu, and Mr. Game & Watch can take advantage of their unique swing animations to perform a no-ping hit simply by walking next to the bag, facing away, and swinging. Most other characters require the bag to be in the air to perform a no-ping hit. The characters that cannot do a no-ping hit or it does not go farther than their normal Home-Run swing at any percent are Dr. Mario, Mario, Luigi, Donkey Kong, Captain Falcon, and Ganondorf. While the technique is possible in Brawl onwards, it is unconfirmed whether they have similar uses as in Melee; the fact that most characters' Home-Run swings have been standardized to a single unique animation may be relevant. The fighting game series Super Smash Bros. from Nintendo, launched in 1999, features an assortment of video game characters from different franchises.

Slightly to the left is a bat, which can be used to hit the bag extremely far. Hitting with the end of the bat, known as a tipper, makes the sandbag go farther than a mid hit, which in turn goes farther than a close hit. Melee introduced Giga Bowser, a larger and more monstrous version of Bowser that could be fought in the 51st Event Match, "The Showdown", and as a secret final opponent in the game's Adventure Mode under certain conditions. Giga Bowser uses the same abilities as Bowser, but is much stronger and has additional effects on his attacks, such as explosions and elemental damage. Giga Bowser later became Bowser's Final Smash in all subsequent games beginning with Super Smash Bros. Brawl, with players able to control him for the duration of the Final Smash.
The player has 10 seconds to rack up damage to lengthen the home-run. The most effective technique for getting a lot of damage really fast is known as bat dropping. If swung the bat when time is up, it would toss the sandbag a little further than 200 metres.
If Mr. Game & Watch uses Extreme Judge , it will be changed to regular Judge and always land a 6 as usual. There is a wall approximately 50 feet/15 metres to the left of the platform that Sandbag can bounce off of. The co-operative world record is held by Wario and Roy at 88,001.3 feet (26,822.8 meters), again accomplished by YouTube user Teitoku06142. The co-operative world record is held by Ike and the Ice Climbers at 114,594.8 feet (34,928.5 meters), by YouTube user Teitoku06142 .
The lake eventually turns into a series of waterfalls that lead into a canyon, where the runway turns into an isolated bridge to keep a level surface. In Super Smash Bros. for Wii U only, the Home-Run Contest is now playable with up to four players by taking turns. A small, original tune is now played for the duration of the game, rather than being shared with Target Smash! Like in Melee; this tune is an extract from the credits music from the original Smash Bros. game with an exclusive ending added after the announcer's countdown. Banjo & Kazooie preparing to send Sandbag flying with two seconds left in Super Smash Bros.

Hits further than the bat at ~180%Does 23%Generally performed after lightly throwing the bat upwards then charging the Smash, but has same knockback in the air and on the ground.King Dedede's fully-charged Forward Smash. The Home-Run Contest (ホームランコンテスト, Home-Run Contest) is a minigame in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS and Wii U, and Super Smash Bros. Ultimate, in which one must knock Sandbag as far as possible, usually with the Home-Run Bat. Jigglypuff is one of the few characters in the mode that can be KO'd, by breaking its shield. Also, Snake can be KO'd by blowing himself up with C4, and Steve can be KO'd by blowing himself up with TNT.
Competitive Home-Run Contest
This page to improve it.In Ultimate, the Home-Run Bat's launch power is nerfed in the Home-Run Contest. This makes it easier for moves to outperform the bat, thereby leading to a much greater diversity of moves that outperform the bat than in Smash 4. The bat only appears after six seconds have passed, removing opportunities for early bat drop combos. It is still possible to do bat drop combos, but it only allows for a maximum of drops before disallowing anymore .
The rest of the characters need the bag to be in the air to perform a no-ping hit. The characters that can't do a no-ping hit or it doesn't go farther than the baseball bat are Dr.Mario, Mario, Luigi, Donkey Kong, Captain Falcon, and Ganondorf. Each installment has an in-game announcer who calls out the fighters' names before and after matches, as well as other gameplay elements. The announcer's voice is also used in many of the promotional materials for the games.
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